Thursday, May 15, 2008

THE CHALLENGE OF TITANS

After the Challenge of the Gods in God Of War, programmers who remained not resort to that of Titani. As in the first chapter you'll have to overcome a series of increasingly difficult challenges. The challenges are seven, unlike ten of the first episode. Also you can save your progress at the end of each challenge and then once riaccesa console from where we were stopped (which is very useful thinking arrabbiature to pass by the Challenge of the Gods).

CHALLENGE 1

OBJECTIVE: You'll have to wrest at least one eye at a ciclope.
BONUS: You will need pietrificare and polverizzare at least two enemies before they have obtained the eye.

Well, this first challenge I do not think there is much to say. I recommend you immediately bring out the Sword of Olympus and immediately hit the ciclope. Eye but not to do it out with sword. To overcome the challenge it will need to complete successfully the minigioco. If however you want to get the bonus let lose ciclope just appear other enemies. Pietrificateli with "Rage of Gorgone" and polverizzateli with the sword. After getting the bonus rounds on ciclope and complete the minigioco strappandogli the eye.



CHALLENGE 2
OBJECTIVE: Killing at least 10 enemies in the air before the end of time.
BONUS: Killing at least 15 enemies in the air before the end of time.

The difficulty in this second challenge increases significantly compared to the previous one. The problem is that to kill enemies in the air first you mandarceli and this takes time. In fact you have to grind at the right point your opponent succeeding then delete it with a few strokes once you have launched into the air. Unfortunately, the enemies there will attack one at a time (I imagine that there have already noticed).
The biggest problems come from two types of enemies:
-- Giants with shield and armor with which their club are able to colpirvi when you are in flight;
-- The jellyfish which, lanciarvi their radius pietrificante, just wait when you salterete top, with the epilogue that you can imagine.

Regardless of the weapons that used the best thing therefore is to try to get rid of these two mostriciattoli. Or try to always keep a safe distance.
The second premise I want to do is as follows. During the battle can change so fast only two arms (in truth, you can always pause and always switch the two weapons equipped, but in this way the concentration will suffer). Therefore I strongly recommend that you always take with you the Spade of Athena and associate it with another weapon. Some use the Sword of Olympus, while others Hammer of Barbaro. Some crazy also uses the Lancia del Destino to overcome this challenge.

The first monster to appear will be a guard with the sickle. It will be alone for a few seconds and then you can randellarlo in peace. Colpitelo with the Sword of Olympus or with the hammer.
As soon as I get the circle past the Spade of Athena and colpitelo with "The ascension of Apollo" (hold the triangle). With this technique sferrerete your enemy a kind of upright who do fly in the air. If you hold still pressed triangle Kratos also follow the flight and here you can still hit the monster until it off completely.



You can also use the wings Icarus (L1 + x) into the air to send your enemies. Once in the air fateli out with the Spade of Athena. The Spade of Olympus and the Hammer of Barbaro are much more powerful, but only hit the front. With swords instead of Athena can strike in virtually every direction.
Some prefer not to jump to avoid attacks of jellyfish and use the Lancia del Destino to strike the enemies according to earth. The problem with this technique, however, is that the spear is very slow and then willingly and often are unable to complete the attack especially when the enemies are many.

When you are surrounded by enemies and you know that some of these are being undermined by your previous attacks you can use the ALi of Icarus as soon as you get the chance. The wings raise from the earth many more enemies than ' "Ascension of Apollo" with Spade of Athena. In air hit your enemies with "Rage of Crono." This magic immobilizzerà your enemies for a few seconds. Then you can jump again in the air towards them and finirli.
However, all these strategies (except the one with the Lancia del Destino) seen in this video.


CHALLENGE 3
OBJECTIVE: Pietrificare and polverizzare at least 25 enemies before the end of time.
BONUS: Pietrificare and polverizzare at least 35 enemies before the end of time.

This challenge is literally full of monsters and zeppa, if not dealt with the right technique, can be very tricky to overcome. Just start the challenge you will find that your "head Euriale" is disabled. You can not then pietrificare your enemies in the classic way.
To do so will have to use the attacks of jellyfish that will meet inside the arena. Respingendoli with Vello gold can in fact pietrificare opponents all around you. Eye but not to make mistakes otherwise you'll end up in crumbs.
The difficulty of this challenge lies in the fact that your success depends on the behavior of one of your opponents. You can only attack when you defend his haul. The problem however is that until the jellyfish there attacking you you can do nothing but escape. Get yourself out of this impasse?



Fortunately there is a strategy that solves the problem. Whenever you're ready to use the gold Vello approach to jellyfish and hit the "circle". Kratos will try unsuccessfully to carefully and should be rejected. Soon after, however, the jellyfish there attaccherà with his haul and you can reject pietrificando all opponents that there are around. Have you understood: the jellyfish there attaccherà every time after having rejected the taking of Kratos. You will see that this trick will allow you to polverizzare without too many problems over 40 opponents.

The FORZIERI AND URNE OF POWER

In this post will try to respond to a request aid Paso 28. First of all, however, are trying to do a little 'of clarity with the words: the power of the polls are one thing and special coffers through the eyes of gorgone and feathers of the Phoenix are another.

The special coffers

They are the coffers that once opened Kratos give more powers. Harvesting six eyes of gorgone will be elongated bar vital energy, while collecting six feathers of the Phoenix will be elongated bar of magic. Along the game there should be about 36 coffers with eyes of many gorgone and with feathers of the Phoenix, for a total of 72 special coffers thereby extending the life of bar and the bar of magic for six times.
There is a guide that indicates where they are. But is not complete and is in English. The you can find by clicking here (gamefaqs). Below you can look instead a video very instructive. Do not show all locations, but it is really useful.


Some special coffers are hidden in points really unthinkable. Watch this video

The super coffers

There are also two other super coffers that, once opened, can lengthen the bars vital and magical instantly. The super chest that increases the bar of magic lies in the level of Atlantis. Before the huge columns with rotating blades there is a wall that can be shot down with a bow, or flipping enemies ( "circle", "square"). Abbattetelo and planateci inside using the wings of Icarus.
The super chest that increases the vital energy bar is located just before the second translator. After seeing the translator who commits suicide gettandosi in a vacuum, revenue in the mirror on your left. You find yourself relive the scene of suicide translator with the possibility, however, slow down time and be able to afferrarlo in time. Once slowed the time, however, rather than head towards the translator, back along the corridor from which you arrived. On the right is a wall dummies. Recently exceeded discover the second super chest.

The Urns of power

Six and once scovate allow you to activate the special powers during a game bonus (you can start a game bonus over restarting the game to a level of difficulty equal to or lower than that with which you have already completed).

Urna of Gaia (Each sphere red obtained worth 10 times its normal value)
The you can find in the first level, that of Rhodes. Once entered the palace arrive in a room closed. Find a statue depicting un'aquila supported a knowledge base that you need to operate a mechanism that allows you to open a second gate. Once passed the first gate, instead of placing it on the mechanism are carrying on the corridor on the right. At the end of the corridor are three coffers. Push the statue under coffers. Frantumate the statue and climbed on the basis remainder. In this way you will come to the coffers at the top. The central contains the Urna of Gaia.

Urna of Gorgoni (Weapons of Kratos pietrificano enemies)
After "extract" from cerbero "Vello gold" Jason, come back at the point where there were rays pietrificanti mobile on the table. By pushing the "Vello gold" against the three rays destroy them by releasing the shift to three coffers. In one of these you will find the Urna of Gorgoni.

Urna of Olympus (Magic infinite)
After taking the spear of destiny and have eliminated the enemies, dragged the statue near the water. Cross to the first swimming pool. Recently arrived operated in the amulet of Parche to slow down the time. Climb the second pool and cross the floor sensitive to pressure, but slowed from power dell'amuleto. In this way you can overcome the grate before it closes with the mechanism of the floor. In the room you will find the Urna of Olympus.

Urna of Prometheus (Ira Titani of infinite)
The level found in the Atlas, shortly before the meeting with the titanium. At the point where advanced hung on the ceiling, affected all stalactites. This will open a passage. Climb along the passage leading to a room. Here you will find the caskets. One of these will contain the Urna of Prometheus.

Urna of Parche (Stretch the period to continue the combo of three seconds. In this way you can get a combo as long)
After finishing the game at least once, completed the Challenge of Titani. So too will get the Urna of Parche.

Urna of Poseidon (allows to use the Wrath of Poseidon instead of dell'Ira Crono)
After finishing the game at least once, completed the Challenge of Titani with the degree of Spartano. So too will get the Urna of Parche.



If I was not quite clear check out this video in which you can see where are all the polls of power.

The costume of General Kratos

To unlock this costume must get twenty eyes to many Cyclopes. In the game but not if they find so many, unless you use strategies: a somewhat 'difficult, which can be put into practice the first game, the second less demanding, but requires that they have completed the game already once.

Hard strategy: when you arrive at the point where encountered the Cyclopes that cavate eyes, to death affected only the Cyclopes, but try to save at least one of nanetti with two axes (pestiferi) who recall with the horn. In this way, after deleting a ciclope, nanetto it will call another with the horn. You also deleted that and expect that recalls the next and so on up to twenty.

Easy strategy: after completing the game will be unlocked the Challenge of Titani. Complete the first challenge in which you have to get the eye to ciclope (you can conclude with any degree). Save the game on the menu and go back on the selection of challenges again selecting the first challenge. Repeat then the first challenge for twenty times, saving the results each time. This way you get the winds eyes of ciclope more easily and you can unlock the costume of General Kratos.

THE DESCENT IN THE CLOTO'S HELL

Strength that we are nearly there at the end. If you can pass this level also means that you will be up to God of war 2 Titan mode. Together with the previous layer, this prior to the meeting with Cloto, is certainly one of the most difficult challenges of the game. But if you're there to here Titan mode means that you have all it takes to overcome it successfully.

At this level you'll have to go a step down that will take you before Cloto. This path, however, is chock full of monsters and, if not dealt with the necessary strategies, it is really difficult to overcome.

The first thing to do is to make sure you have upgraded to the maximum "head Euriale." There will suffice 12,000 souls. Try to keep to this point. If you harvest all souls red throughout the game until that point it should have enough also to enhance the "Swords of Athena" at the fifth level. Are you ready for the feast.

Part One: the return of bestioni with bats chiodate

The bad news is that bestioni with clubs that you have just eliminated in the previous layer incazzosi return more than ever (also there will be three instead of the previous pair, although there still will face only two at a time). The good news is that instead of cerberi there will be simple guards. A lot ', but you can grind on well without problems. Indeed, there are returning even useful!


In these videos you can see a guy who manages to overcome this level only with the hammer and spells without reinforcements. Note how it moves and "when" use and not use the "golden Vello"

Recently sbucano out the first guards ways up the road left to seal. Here start grinding guards using the "Swords of Athena" and "Vello gold." As soon as I get the "circle", afferratele and press "square". Choose your target with the lever right and the focus Kratos in full using the malcapitata guard as a ball baseball. This creates much damage blow to opponents. Consider also that if you are surrounded Kratos will affect all your adversaries by spinning your victim before lanciarla.

Obviously, this technique also works with bestioni with bats, even if they are more resistant. Randellate good for the guards and then just get a circle scaraventatele against bestioni.

If you get rid for a moment by guards and have the pair of bestioni neighbours, armed now with "head Euriale" with "L2" and hold for a while the "circle". Get closer to bestioni and release the button pietrificandoli with "Wrath of Gorgone." Riduceteli into crumbs with the "Feather of Prometheus" (Do not use more than twice "the Wrath of Gorgone" because you serve in the third party. Only after you charge it to address the three Cyclopes).

If there successful attempt to gain space. Do not completely surround. As soon as the bestioni approaching too, marked a double jump and planate with the "wings of Icarus" towards gaining right away. Try to exploit to your advantage of the seals that close in time. As soon as you see that a seal is to close you oltrepassatelo leaving enemies behind. As soon as the seal is closed voltatevi to smite your enemies and with the "Tatar, Ira" ( "L1 + triangle"). There was too close to seal, however, because mazzate of bestioni you can achieve.

As soon as the seal opens datevela-legged on the right. If the road is blocked try to avoid the enemies with the capriole and fled to the left. When you go in this direction avoided using the "wings of Icarus". The road is uphill and your opponents will be easier colpirvi while you are still in flight. If planate to the right hand the road is downhill and will be easier for you to move without suffering strokes.

Then move always avoided direct confrontation with bestioni (attentive to the charges and remember not to use the "golden Vello" against them) as long as they are in pairs. Finiteli a little 'at a time pulling him their guards, taking advantage of the seals to your advantage and just get a circle decapitateli mercilessly.

After passing this part you will be still a dozen guards. Spazzatele away with the "Swords of Athena" and "Vello gold" as described above.

Part Two: jellyfish and sirens

In the next level you will be a lot 'jellyfish and sirens. The strategy that you have to follow is symmetrically opposite to was absolutely not move! Remain firm and parades their attacks. Will be forced to move a little 'only to prevent the discharge of land sirens. But for the rest stay safe with our guard high. This is much easier the previous although it may not seem so. To throw away your opponents because you can just simply wait for the attack pietrificante of jellyfish. Respingetelo with the "Vello gold" and pietrificate all opponents that there are around. Then polverizzateli with the "Feather of Prometheus" and you're done. Polverizzate the first sirens to avoid that there may still break boxes with the shock from below. In all there should be four jellyfish and four sirens.

After passing this part you will be still a dozen guards. Spazzatele away with the "Swords of Athena" and "Vello gold."

Part Three: satyrs and minotauri giants

At this level you will be three satyrs with double sickle (those of the first translator) and three minotauri giants with the bat infuocata. The first to attaccarvi will be a satyr. The other enemies should be blocked temporarily by a seal. Perform a test of strength with the satyr and give them a beautiful botta. Upon his arriving reinforcements to try to darvela legs as described in the first part. Remember that if you come surrounded by satyrs not have lobster. Can be obtaining all their shots, but there remain blocked until the arrival of minotauri giants and their tremendous mazzate, one of which is imparabile.


In that other video will use "the Titani of Wrath" to break down the Cyclopes. Personally I have not ever borne and therefore use as little as possible

Try to gain space. Struck the satyrs from afar using the "Swords of Athena" and "Vello gold." Perform test of strength only if you face a (during the trial of strength are vulnerable). Take advantage of the seals as in the first part and attacked with "Wrath of Tatar." But the Eye mazzate of minotauri giants. If managed to get out of the satyrs, or you have the minotauri front loaded "Gorgone of Wrath" and pietrificateli (better pietrificarli immediately if we succeeded). Polverizzateli with the "Feather of Prometheus." If we do not get to try the first blow yet to exhaust the bar magic. After the third part you can go back and recharging.

After passing this part you will be still a dozen guards. Spazzatele away with the "Swords of Athena" and "Vello gold."

Part Four: trio of Cyclopes

At this level you will be three Cyclopes and myriad guards. Sbarazzatevi of the first guards as soon as possible. Upon arriving the Cyclopes earn space and loaded "the Wrath of Gorgone." Wait of approaching, pietrificateli and distruggeteli. Use well throughout the bar. Be outside the three Cyclopes there be enough "Spade of Athena" and "Vello gold."

HOW IT AFFETTO a couple of DOGS TO THREE HEADS

Take the sign of the cross even if you are not Catholics. You'll certainly need. The cerberi have returned more aggressive and lethal than ever in this second episode of God of war and represent an absolute levels more difficult to overcome.

This clash can be divided into two parts, although in truth there is no solution of continuity. More than other is to change a little 'strategy to vary with certain conditions. In the first part you will cerberi large and small. In the second group of mostriciattoli add a pair of bestioni with armor, shield and bat with ball chiodata.

Part One: cerberoni and cerberini

As you enter the arena of combat will find a pair of cerberi already big beautiful which vomiteranno on the ground as many puppies. As soon as the clash begins there put however much to realize what the term "puppies" is so inappropriate. Indeed agilissimi and can move very quickly. Moreover, their attacks are very rapid and when they are in a group become a real thorn in the side. Their attacks are two: an attack rotating burning and shooting with a bite. They are both parabili, but while the first is fairly slow and predictable, the last is very fast and dangerous.

Then we have the cerberi real. Dogs huge three heads with an arsenal of deadly attacks really: in the body to body can attaccarvi with an office or a double zampata; attack as long-haul can lanciarvi a three balls of fire. All these attacks are parabili and can be contrattaccati with the "Vello gold."

E 'immediately clarify one thing: those schifosi puppies bastardelli are your real source of problems. Initially let stand the cerberi and massacred immediately cerberi small. The best way to make them out is to afferrarli with the "circle" and tirarli him to other small cerberi. There'll soon an interesting thing: the animals that run will take only a beautiful botta, but those that colpirete will vaporizzate instantly. This technique of combat is the key to be able to go free the clash with cerberi. Do not forget.

Keep those massacred in this way all cerberi small. When it remains only one, approach to cerberi large and scagliate the bestiola also against them. Subiranno damage really substantial. After two strokes of the genus appear already the "circle".

Do not forget, however, what I told you before. The cerberi large are not your first problem. You'll have to spend in fact much more attention to those small and massacrarli as they sbucano out. Why? Simple: If you spend much time will grow, will become cerberi large and begin to vomit animals themselves.

Please then follow this strategy: scagliate the puppies him to others as long as it remains one. Use against cerberi large. If there are too many and not the fate use the "Scossa of Atlas" and riduceteli to ash. Use this spell even if there are few cerberi small, but you have the impression that the past is too long and therefore are moving to transform. When cerberi to get a second large "circle" avoid afferrarli long as there are puppies around. The sockets there are wasting much time. Better deal with cerberi small rather than large cerberi dying. Remember also that if removed too soon cerberi large, to come immediately as other well-grown. Rischiate then to do much noise and find the point of departure and perhaps some puppy near the transformation.



In this video you will see how we can fix the cerberi in a few seconds with the hammer of barbaric.


The bestioni with bats chiodate discusses too cautiously. I do not ever have so much patience


Part Two: bestioni and bats chiodate

As if things were not already complicated, we think two pairs of bestioni with armor, shield and bat with ball chiodata to complicarle further. These bestioni sbucheranno out from the left and begin immediately behind corrervi like crazy with their club. In addition to being very powerful, are also very resistant (wear shield and armour) and fast (you run at him precisely). Against them it is best to avoid confrontation body to body. Especially when they are in pairs. They can attaccarvi with hits bat double or triple, but their true strength are the charges. Better then to avoid the capriole, because when you are about to raise you are vulnerable to their posts. There will be just him and after spallata you will receive a beautiful mazzata. The same goes for the "Vello gold." Avoid using it if you are under their attack because after your attack you for a moment vulnerable. And if you are undergoing their office accuserete the full blow. If you are surrounded and can not divincolarvi, bloccateli using "the Wrath of Chronos" and cogliete the moment to move.

My advice then is to attract one hand. As soon as you are approaching a double jump and planate with the wings of Icarus on the other side of combat rising above the heads of cerberi. Here resume strategy of the first part. Afferrate the puppies and scaraventateli to right and missing against others. If you are able to manage the situation well tirateli him to cerberi large. If there are too many still used the "Scossa of Atlas." Just arrive bestioni in armour datevela again legs. Fly on the other side and start again to grind cerberi.

Occupatevi of bestioni only after having removed the last cerbero. Better a deal at a time: "square, triangle", parade, "square, triangle", parade and so forth. Use the "Feather of Prometheus" carefully because you can not stop the last shot and if you are too close will be vulnerable to their posts.

PROTECT THE FIRST TRANSLATOR

Well, yes. Even in the God of war 2 will need to protect someone in order to overcome a level. Fortunately it's not the almost impossible challenge of clones mode God of the first episode. However, if not properly equipped, rischierete really moving in the level of the first translator the rest of your life.

Your ace in the sleeve has only one name: "Scossa of Atlas." This power will be donated from the titanium and you will confer on your opponents really significant damage. The first thing to do then is to get the first translator already with the "Scossa of Atlas" at the third level. To enhance that there be enough at most 14,500 souls (4,500 to move to the second level and 10,000 for upgrading maximum). You must therefore resist the temptation to spend the first during your trip and keep them until your meeting with Atlas. Remember not to be 14,499, but 14,500 and not less.

At this level you will be not a boss, but you'll have to bring the translator outside its shelter and protect it from attacks of various enemies. The level is divided into three shares. The most difficult is certainly the last, but also the first two are quite difficult, if not you use small tricks. Fortunately here we are suggerirveli I answered and then you have to do is open your ears.

Part One: dogs

Recently exceeded the threshold of refuge with the translator on the shoulders you will be attacked by two guards and two dogs. You can not defend with the translator in rump and then you'll have to leave it on the ground. Your enemies did not make us much to do to pieces and then you'll have to be very cunning. Attention also seized when the enemies, because if they run in the bunch could also hurt the translator fregandovi with your own hands.

But why do all this trouble if I can massacre in peace these mostriciattoli without worry of a translator? Is there really a strategy that allows me to do this? Of course yes. Here's what you have to do. When the monsters appear rounds inside the shelter and placed the translator in one of two corners at the bottom (I always mettevo left, but I think we can do the same right). Now grasp the boulder in front (Kratos gives you the shoulder) and drag it before the translator. In this way we can go calmly to walk with your Kratos because the boulder prevent your enemies close to the translator.


In this video a guy uses another technique to overcome this level. Look and take note


Spazzate by dogs and soldiers. Before going to recover the translator be sure, however, have made clear for good. Some dogs and guards can appear suddenly and rompervi boxes This happens when wipe out enemies too quickly before they get their reinforcements. Throughout should be four dogs and four guards. Take your Auditors.

Part Two: the satyrs

After making clear rounds inside the refuge. Move the boulder and take the translator. In mid-way between the refuge and the hall with the lectern where you have to bring a translator, there is a circle. Recently toccherete the floor of this golden sbucheranno from nothing two guards and a satyr (s caproni with double sickle). Use the strategy first. If you are fast enough and not nothing wrong able to retrace the route to the refuge. Recently appeared, the satyr will begin to do the scemo with his weapon making white spinning in the air, by seeing what is good. The good thing is that while the juggler will not close and also block the move to guard.

You put secure the translator describes as the first and let out the bestiacce. My advice is to get away and concentrate immediately on guard. As soon as the satyr approaches, earn distance and continue to attack the guards. The satyr is frightening only in a group, but alone is a breeze. If you want to go to hit safely go to clash body to body with the jacks. If you lose the test of strength is a beautiful beccherà botta on the nose. Rifatelo for five or six times and you will see that the satyr will go to that country. In all six guards should be (or maybe eight) and two satyrs.

Part Three: the wizards

Recently arrived in the room lectern with the translator this will be sealed and then you'll never use the game of stone. Before you cross the threshold sure to have the magical power to the maximum. Once entered, the translator is placed right in front of the lectern and you'll have to be able to eliminate all enemies protecting it.

Top immediately display two dogs. To the left a magician (the same people who have dealt with minotauri rooms preceding the fight with Perseus) and a lot 'guard.

You go right back to grab one of two dogs and launch it towards the enemies (eye not pecking at the translator). Head suffered the center of the room in front of your protected and start sferrare blows against the magician. Not ever out by the translator, however, because enough to kill him a few strokes. Recently arrived afferrateli dogs and scaraventateli against other monsters choosing the target with the lever right (but only seized dogs just appeared, because if they take a dying to do a deadly but you will lose a lot of time). The guards instead colpitele with the swords of Athena and you're just surrounded expect their attack to fight back with the "Golden Fleece". If you see that there's too many people activate the "Scossa of Atlas" and powdered everything that moves. Concentrate mainly on magicians. There should be three, but for each of them should suffice a single "Scossa of Atlas." Take your Auditors good then. Try to manage attacks normally taken, counter with fleece and magic. You will see that it uscirete without too many problems.

THE CHALLENGE WITH PERSEO

Perseus is probably the most unfortunate of Gow2. There happened to all end up in a closed room in the company of a bad person as Kratos. However, it will be our Spartan to attaccar trouble first. Pessima idea anyway: unfortunate and well scemo.

That clash is divided into three shares. Unlike the previous however, is the first to be the most nerve.

Part One: the invisible shadow

Perseus will begin his attack exploiting the invisibility dell'Elmo of Hermes. His movements will be visible by following the traces left on the water. However, toglietevi from head any idea of direct confrontation. You have options: Perseus is too quick in his movements and strokes are fulminei. Do not try to anticipate: you see the tracks left by his feet, but the tip of his sword or much later.

His attacks are very diverse: we will strike with singles stored by the sword, fendenti double or series of eight consecutive shots. In addition, there will launch the darts heated as long-range attack.

The first thing you need to do is restarvene caution and observe its attacks. In this way, let them learn without the skin. When you have a little 'confidence and succeeded in distinguishing the different attacks started counterattack.

The attack long haul is easier to fight back. Use the "Vello gold" for a moment before the dart will hit back and rispediteglielo.

The second attack twice fendente can be saved using the "Vello gold." To fight back instead the series of eight shots'll have to wait at least fifth to activate, otherwise we will activate the first affected by the recent blows the attack. The attack by two strokes is distinguishable from one to eight because the second shot is slightly delayed. In the series of eight instead have all the same cadence.

My suggestion is to use only "Vello gold" as an attack. Wait and counterattacks. It takes a lot of patience, but in the end is the road safer. After a lot 'of strokes of the Elmo Hermes falls to the ground and if you are fast enough to succeed calpestarlo before the Perseus wearing again. You must be very rapid, however, because Perseus is fast.

If you do not have patience you can still use other techniques which, in my opinion, lead to some problems. For example, you can use "Ira Titani of" hitting on the right and missing. Unfortunately, in the confusion, you could threaten to strike vacuum because Perseus, helped dall'invisibilità after his attack if they could stay away from another party to ridacchiare. Is it true that you can disable "the Wrath of Titani" and reactivate when needed. But the problem is not only hitting Perseus, but be nearby when the Elmo of the Hermes falls to the ground. You can then threaten to drain the whole bar dell'Ira and having to start all over again because you have the wrong time.

Or you can try to shorten the time with the "Cyclone chaos" ( "L1 + square") after the attack, double or multiple of Perseus. Kratos will turn the swords of Athena and colpirete Perseus more times in a row. The problem is that sometimes Perseus will contrattaccarvi before the combo is finished and then subirete damages.


Strategy "heavy", but effective ... although a little 'risky


However, the first part is really that much tougher. If you wait is too snervante then you may well beccarvi some blow. If you can destroy the Elmo of Hermes you have victory in hand with a wire vital energy.

Part Two: finally on equal

Without invisibility Perseus will be a much easier opponent. You will not have to do is be careful with its stored by the sword (very slow and predictable) and his darts heated. State a moment on the defensive to store its moves. After that go on the offensive and spazzatelo on. Avoid, however, the combo machines, make extensive use of "Vello gold" and you will see that Perseus jump up and down like a pop corn. After a while 'of mazzate also will end this part and the Kratos crumble the sword.

Part Three: the shield of Athena

The last hope of Perseus is the shield of Athena. Cercherà to escape out of to take refuge in sunny areas. Here you have to be careful because they will use the shield of Athena for accecarvi (In truth it will use in the second part, but this will use it always). You'll have to be ready to turn the lever left to return to you and obtaining his coup shield. Rifate the thing whenever you try to Perseus accecarvi, parades the darts with the "Vello gold" and for the rest riempitelo of mazzate with "square, triangle, square, square, square, square."

Still a little 'patience and after some other blow to Perseus you discover the way out that he was looking for.

A HEAVY WOMAN

Euriale is one of three gorgoni that pietrificano with our eyes. Compared to Medusa is dannatamente biggest and powerful. Before deal sure to have all the bars are full of energy because you'll need the large. Make very exercise with the "Vello gold" because you will need a lot.

The clash with Euriale divides the three shares. The most difficult is certainly the last, but with a little 'luck can overcome this test.

Part One: eye to tail

As soon as the fighting begins Euriale will immediately him. His attacks are of three types: the radius pietrificante; coup tail single or double (the latter imparabile); bite.

Do not impressed by his screams. The worst comes after. Andategli him immediately with "square, triangle." You respond with a bite or hits tail. The first attack can be saved without too many problems. Avoid But it forward with the "Vello gold" (L1 a moment before it reaches the hit) because this attack is really fulmineo and you could be wrong. Better then forward the defence.

Other speech instead for shots of the queue. Euriale turn on itself and there attaccherà with its tail. This attack is not only expected but also parabile. Please use the "golden Vello" without problems. Some tail horizontal strokes are followed however by a coup imparabile vertical tail. State then careful. If you answered the first coup tail with the "golden Vello" there will be problems because while she attaccherà with the second shot you will be protected by the counterattack of your "Vello gold." If you only have saved the first attack (not using the "Vello gold"), remember to avoid laterally with a capriola the second shot otherwise you'll be crushed even if you are in defence.

Euriale obviously also has a radius pietrificante. Wait for the sound and respingetelo with the "Vello gold." State ready to crush repeatedly the "circle". Eye to timing. If you'll be wrong pietrificate instantly and adios Kratos. Of course you can also avoid his attack with a capriola, but not infliggerete no damage.

Part Two: the pair of columns

After randellata enough Euriale is rifugerà above the columns that are located in the northern part of the arena combat. You corretele behind and posizionatevi in outer column (left column left or right of the right column). From this position she will attaccherà with hits tail, with the radius pietrificante or with a jump that you will hit with its shock wave. Start your attack without mercy: "square, triangle, square, square, square, square, square" and parades its coups tail. Avoid using the "Feather of Prometheus" in this case because you can not stop the last shot and if Euriale there attaccherà precisely in that moment his tail will be better.


A With Euriale our friend uses a technique somewhat 'different. Frankly I find it too cautious in some points and the clash is too long. Read my post to see how I would have done


Another technique instead for his haul pietrificante. Do not move! Stay there! If Euriale there attaccherà with the radius can not attaccarvi even with the tail. Just see what is about to load its range pietrificante matches you with the "Fury of furie" (L1 + circle "). Towards the end of the combo will be petrified, but quickly moving the lever left you can make before their next attack.

Euriale will finally climb even higher in the column and pounce on the ground with a balance. You always hit the same point with this leap. Just then stay where you are buildings and perform a double jump to avoid the shock wave.

Once ashore Euriale can still climb on columns or attaccarvi from the earth as in the first part. You answer for rhymes. Sooner or later return on columns. You corretele still behind and attaccatela as explained above. At then the circle. Afferrate Euriale and pulled down her and the column. Repeat the thing with the column and remained datevela immediately begins legs because the hardest.

Part Three: escape is not enough

The first few times you do the scapperete him and just because this is precisely the effect it does. After a while 'but will beccati. Better then resolve the issue immediately.

In this last part Euriale will be much faster and incazzosa. There will be him in a few moments, anywhere you are and there attaccherà with his fists (imparabili). You must try to earn enough space to arm the "Scourge of Typhoon" and colpirla with arrows. Upon approaching datevela legged again and again just to earn space colpirla with arrows. You will move quickly and therefore need to choose good time, otherwise a good part of your arrows miss the target. Euriale there sparerà also paralysing darts that comes along slowly but almost without stopping. Avoid pararli with the "golden Vello" otherwise lose time and Euriale you reach in the blink of an eye. Scappate spostandovi in a ring. Use the very capriole.

Recently finished bar of magic activate "the Wrath of Titani" and go to clash body to body. Struck more than you can. Try to starle always next: in this way subirete his shots just smear and then lose less energy.

If you did everything to perfection appear the circle and you can begin the final massacre. Otherwise try to maintain distance and hit shots with each remaining always in motion. Good luck.

RETURN OF THE CUTTED HEAD

The Barbaro is the second boss that you can create a little 'problems in Titan mode. The clash is divided into five shares. The most difficult is the penultimate where Barbaro becomes gigantic and every attack imparabile.

The first part is the introductory scene with the minigioco. The Barbaro will come behind you, you'll have to follow the commands that will be shown to get "live" in the area of real combat.

Part Two: clash on horseback

Now you are in a circular-shaped. The barbaric there attaccherà in three ways: the office with the horse; arrows single, quick gust or bolts to fall (the last two if you are neighbours); hammered by horseback.

As you have understood the important thing is to avoid the charge of the horse. This is indeed imparabile strikes and whether there is almost always followed by a hammered.

Avoid running after a horse, because it will be easy targets of arrows. Avoid also posizionarvi the center of combat, because after having avoided the horse you can not impose many blows.

The correct position is the lower edge of combat (Kratos look at the center and gives you the shoulder). Wait for the Office of the horse. When you move close to hand slightly toward the center of the area. The horse will follow your direction affiancandovi externally. Corretegli by side until they finish the race. At this point started to affect them with "square, triangle." Avoid combo because after the second shot (almost simultaneously), Barbaro will react with a hammered. You parades and go on the offensive again. If you're lucky enough to block the horse at that point and finirlo almost immediately. Remember to posizionarvi next or at most behind. Never before because the horse could start with a new office. If it were able to escape avoid rincorrerlo (eye to arrows) and riposizionatevi in the same place. Wait for the next office and annientate the horse.

Part Three: soldiers dell'oltretomba

After having killed the horse Barbaro if the will is poor. With two mazzate will drop pieces of pavement thereby reducing the surface area of combat. Moreover attract soldiers dall'oltretomba to give man strength. This part is quite simple: let the barbaric lose (especially if you have little energy) and eliminated the newcomers. Better if we eliminated one after another with taken. Indeed, if there distraete with combo too long the barbaric could colpirvi with his new attack from a distance (with a ground mazzata ago appear a trail of energy that sweeps). You parades and disposed of soldiers with taken. It should appear ten. The last is your old knowledge. Reduce mush even in the latter (earn a little 'vital energy) and so will pass to the fourth part of combat.

Part Four: The giant

As soon as the last soldier killed the barbaric becomes a giant. Utilizzerà only the hammer as a weapon, but every stroke will imparabile. Fortunately will move quite slowly and then you can avoid it without too much difficulty. Armed the "Scourge of Typhoon" with L2 and svuotategli him across the bar magical energy. Target well and not wasted shots, I recommend.


Look at this video as one can defeat the barbaric without reinforcements


After that approach and activate "the Wrath of Titani." Struck repeatedly as much as possible. Be careful because even with the "Wrath of Titani" turned the blows that will receive effect. Eye then to slash "dell'Ira of Titani" but also the vital energy bar.

At this point the barbaric should rimpicciolirsi. If this is not the case means that you not attack enough strokes. Superfluous advise you to avoid the body to body. Stategli a safe distance. Posizionatevi on the edge of combat and make sure that the giant will follow along the perimeter. At this point this particular note: If you try to hit the giant you will see that, when your shots start going to sign, will be at the same time within the scope of his hammer. But if the safe place to begin the attack after a double vertical jump, you will see that your moves will have to sign on the hammer (which is later than the body of the giant). As soon as you touch ground indietreggiate, double jump and vertical new gust. Continue so until the barbaric return normal.

Part Five: The souls of Hades

If you have arrived here means you are going to beat Barbaro. Courage, missing little. You have more of the Ira Titani ", the magical energy bar is empty and probably also the vital energy will be reduced to a minimum. Do not worry. Do as explained below and you will see that not subirete no coup.

In this last clash, the barbaric attaccherà there with his hammer, but also with the souls of Hades (fortunately toste are less than those of Gow1). When you launch the (attack is a long-haul imparabile) will have a particular posture. Then you can just be careful and react accordingly.

Andategli him immediately. "Square, triangle", parade, "square, triangle", parade and so forth. Just Barbaro prepares the launch of souls to Hades, out the other side. Wait that souls are launched and evitatele laterally with a capriola. The best position is the edge of combat. In this way the souls not back after that you avoided.

If the barbaric conduct another launch of souls buildings were pending and repeat the capriola. If advances andategli him and attaccatelo.

After a while 'to appear legnate the circle: Decrease in the mush Barbaro with his own hammer.

WHO IS 'THE MOST' BIG EROE OF THE GREECE?

Theseus is the first boss really difficult Gow2. Especially because the bar is still to a minimum and then a few shots to be killed.

The clash with Theseus is divided into three shares. The first two fairly easy, even for non-experts. The last is much longer to overcome and we must be patient.

Part One: clash body to body

Theseus attaccherà there with his spear tips leading to two three types of attacks: a simple stored, a combo by three strokes and an outlet.

Stategli well attaccandolo neighbours with "square, triangle, square, square, square" until its counterattack. Parades without problems. After the store again saved the combo. If you attack with his combo, after the third parade hold "triangle" (for a few moments) for a sferrargli botta that the butterà the carpet (careful not to hold too triangle, otherwise the attack after the coup Kratos is lift in the air and lose valuable time). While Theseus gets up again continue with your combo.

Every now and Theseus there afferrerà with taken from which you can make if you turn the lever left in the way that will be shown. Even if we do not succeed and come landed not worry because not many subirete damage. So always inside the body to body and used much the parade.

Part Two: spuntoni ice

After taking a little 'randellate of Theseus activate his spear. In addition to previous attacks (except taken), Theseus there attaccherà with spuntoni ice that will emerge from the floor. Just be affected once to be killed. Then, very carefully. To activate the spuntoni Theseus is placed at the right end of combat or the left. You will not have to do is posizionarvi the opposite side. Wait that his attack with spuntoni ice terms and get back to randellarlo just approaching.

Part Three: arrive minotauri

The longest ever. You must not make mistakes, otherwise you are scrubbed.
After having taken holy reason Theseus is rifugerà above the door and start to attaccarvi with darts ice fast and slow. Before he begins, armed the "scourge of Typhoon" with L2 and started to affect them by pressing "square". Warning: Do not you have to press quickly. Otherwise Theseus will issue only the first blow and then immediately begin his attack from a distance with darts ice. You have to affect them with arrows every half second. In this way will issue all the blows and there attaccherà until you have finished bar magic. You should be able to sferrargli about 21 consecutive shots.

Protected Area

Now comes the beautiful. While scoccate the scourges approach (taking always pressed L2) to the corner right on top of the fighting (between the wall and the right column). Recently finished bar of magical run at that point (you can not already get scoccate while the scourges, otherwise they infrangeranno on the structure of the building and Theseus will not suffer any damage). The hero greek begin immediately to bring the spuntoni ice around you. Trust: you will not have to move a millimeter and you will not be affected in any way. Theseus will also launch the darts of ice, but they infrangeranno against the structure of the building.

Stay buildings there for a few seconds until it appear a pair of minotauri.

Fight with minotauri

If you want to defeat Theseus'll have to kill about a dozen of these minotauri with the "circle". You'll get bonus so magical energy sufficient to attack it with other scourges.

But you have to be careful with darts ice slow and fast that there scaglierà him and especially to spuntoni ice (as mentioned above, it just killed one to come). However, both the darts that spuntoni are really the last of your problems. The darts are imparabili, causing damage but really minimal. The spuntoni are lethal, but emerge from the soil second in the forms applicants that after a while 'is easy to store. Believe me, your real problem are those cursed minotauri.


Learn from these videos as they face the minotauri



Observe how maintains distances using the "Feather of Prometheus"


Just compare the first pair of minotauri and last spuntoni ice arretrano, move quickly in the bottom of the combat. This is the best position because it allows you to keep an eye is the pair of minotauri that the darts of Theseus. Furthermore, once under attack have two escape routes (right and left with capriola).

Try to avoid a clash with close minotauri. They are very fast and their axe has a considerable range. If parades not subirete damage but you will easily hold for a while. Attimi sufficient because there Theseus compisca with its darts abbassandovi our guard. A nice banquet ready for minotauri.

So if the bestioni are too close, out immediately. The same if trying to aggirarvi attaccandovi from two sides. Otherwise your escape routes will be reduced considerably.

To keep a proper distance attaccateli with the "Feather of Prometheus" ( "square, square, triangle"). Although the first two shots do not sign because you are too far away does not matter. The important thing is going to sign the last. The minotauri accuseranno shot and indietreggeranno slightly. Insistete with these attacks long alternating with the movements in combat to avoid spuntoni ice. Posizionatevi in an area free from spuntoni again and your attack. Avoid posizionarvi too close to Theseus, otherwise you an easy target for his quick darts.

One interesting technique is to exploit spuntoni to your advantage. When you see that between you and minotauri are some comparirne, go on the offensive (eye to spuntoni course). The spuntoni prevent attacks minotauri and, at best, cause themselves damage to bestioni which will go to the table. You exploited the opportunity and continue the combo.

Remember, however, always remain at a safe distance from their axe. While you move from minotauri used as little as possible capriola because you may end up above a spuntone ice that had not seen since outside the screen.

In summary, as mentioned above, avoid the body to body, to keep the proper distance minotauri using the "Feather of Prometheus," run in a safe area and start again the attack. Avoid move with the capriole usandole only in cases of extreme necessity.

Examples:

-- If there Theseus attacked with darts and you are surrounded by spuntoni, do not make a step. Beccatevi the darts and just move the spuntoni disappear in a secure area;

-- Minotauri if you attack with the office does not waste time to flee. You have to keep your position. Run to bestioni parades and the office of both. Then return to the starting position with the capriola and again the attack;

-- If you are too close to minotauri Theseus and there is attacking with darts, fled with the capriola;

-- If you're under attack minotauri and you are surrounded by spuntoni not move and parades attacks until the escape routes are free;

-- If you're under attack minotauri, you are surrounded by spuntoni Theseus and there is going to attack with darts ... that God send you the good ... I was told to avoid a clash with close minotauri.

Cursed Theseus

After killing a pair of magical energy minotauri gaining riparatevi the point mentioned above. Do the same for the second pair of minotauri. After killing the third, emptied the entire energy bar magic hitting Theseus with scourges. It should go to sign another 20 (remember to wait half a second between each scoccata). Go to keep safe even after having killed the fourth pair. After the fifth bombed yet Theseus to what you will see him slipping. Here appear the "circle", but I think that here already know what you do. Have fun.