Your ace in the sleeve has only one name: "Scossa of Atlas." This power will be donated from the titanium and you will confer on your opponents really significant damage. The first thing to do then is to get the first translator already with the "Scossa of Atlas" at the third level. To enhance that there be enough at most 14,500 souls (4,500 to move to the second level and 10,000 for upgrading maximum). You must therefore resist the temptation to spend the first during your trip and keep them until your meeting with Atlas. Remember not to be 14,499, but 14,500 and not less.
At this level you will be not a boss, but you'll have to bring the translator outside its shelter and protect it from attacks of various enemies. The level is divided into three shares. The most difficult is certainly the last, but also the first two are quite difficult, if not you use small tricks. Fortunately here we are suggerirveli I answered and then you have to do is open your ears.
Part One: dogs
Recently exceeded the threshold of refuge with the translator on the shoulders you will be attacked by two guards and two dogs. You can not defend with the translator in rump and then you'll have to leave it on the ground. Your enemies did not make us much to do to pieces and then you'll have to be very cunning. Attention also seized when the enemies, because if they run in the bunch could also hurt the translator fregandovi with your own hands.
But why do all this trouble if I can massacre in peace these mostriciattoli without worry of a translator? Is there really a strategy that allows me to do this? Of course yes. Here's what you have to do. When the monsters appear rounds inside the shelter and placed the translator in one of two corners at the bottom (I always mettevo left, but I think we can do the same right). Now grasp the boulder in front (Kratos gives you the shoulder) and drag it before the translator. In this way we can go calmly to walk with your Kratos because the boulder prevent your enemies close to the translator.
In this video a guy uses another technique to overcome this level. Look and take note
Spazzate by dogs and soldiers. Before going to recover the translator be sure, however, have made clear for good. Some dogs and guards can appear suddenly and rompervi boxes This happens when wipe out enemies too quickly before they get their reinforcements. Throughout should be four dogs and four guards. Take your Auditors.
Part Two: the satyrs
After making clear rounds inside the refuge. Move the boulder and take the translator. In mid-way between the refuge and the hall with the lectern where you have to bring a translator, there is a circle. Recently toccherete the floor of this golden sbucheranno from nothing two guards and a satyr (s caproni with double sickle). Use the strategy first. If you are fast enough and not nothing wrong able to retrace the route to the refuge. Recently appeared, the satyr will begin to do the scemo with his weapon making white spinning in the air, by seeing what is good. The good thing is that while the juggler will not close and also block the move to guard.
You put secure the translator describes as the first and let out the bestiacce. My advice is to get away and concentrate immediately on guard. As soon as the satyr approaches, earn distance and continue to attack the guards. The satyr is frightening only in a group, but alone is a breeze. If you want to go to hit safely go to clash body to body with the jacks. If you lose the test of strength is a beautiful beccherà botta on the nose. Rifatelo for five or six times and you will see that the satyr will go to that country. In all six guards should be (or maybe eight) and two satyrs.
Part Three: the wizards
Recently arrived in the room lectern with the translator this will be sealed and then you'll never use the game of stone. Before you cross the threshold sure to have the magical power to the maximum. Once entered, the translator is placed right in front of the lectern and you'll have to be able to eliminate all enemies protecting it.
Top immediately display two dogs. To the left a magician (the same people who have dealt with minotauri rooms preceding the fight with Perseus) and a lot 'guard.
You go right back to grab one of two dogs and launch it towards the enemies (eye not pecking at the translator). Head suffered the center of the room in front of your protected and start sferrare blows against the magician. Not ever out by the translator, however, because enough to kill him a few strokes. Recently arrived afferrateli dogs and scaraventateli against other monsters choosing the target with the lever right (but only seized dogs just appeared, because if they take a dying to do a deadly but you will lose a lot of time). The guards instead colpitele with the swords of Athena and you're just surrounded expect their attack to fight back with the "Golden Fleece". If you see that there's too many people activate the "Scossa of Atlas" and powdered everything that moves. Concentrate mainly on magicians. There should be three, but for each of them should suffice a single "Scossa of Atlas." Take your Auditors good then. Try to manage attacks normally taken, counter with fleece and magic. You will see that it uscirete without too many problems.
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